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First 5 things that brought me closer to transmedia guru Jeff Gomez


The shortest distance between two people is a story

This is a two-part post written by Mitesh Solanki – the last five things (that brought me closer to Jeff Gomez) will feature in part two.

(Image courtesy of Brad Trent, NY)

Not so recently, in August of 2011, I attended X Media Labs’ Jeff Gomez Transmedia Masterclass. Megan Elliot was kind enough to invite me as a guest (thank you Megan!). I think he should tour again next year and I hope this post will help to make that happen.

The low down on Jeff’s transmedia credits include: Avatar, Tron, Transformers, Pirates of the Caribbean, Hotwheels and Coca Cola’s The Happiness Factory. Links to: XML Masterclass XML Jeff Gomez Transmedia Master Class 2011, and Jeff’s profile Jeff Gomez CEO Starlight Runner Entertainment.

I was fortunate to learn from the number one transmedia guru, who begun his class with an ancient proverb – The shortest distance between two people is a story. Key take-outs from the day were underpinned by this notion, and the truth of this proverb rang loud and clear by the day’s end.

The first of its kind in the world, this one-day masterclass promised to deliver practical, how-to, hands-on training to help ramp up your income with transmedia storytelling. The session promised you would learn how to:

  1. Take titles/stories/films/media/brands across multiple platforms
  2. Evolve them into high quality persistent narratives
  3. Which in turn generate multiple revenue streams for you

This promise attracted a few dozen transmedia consultants in Sydney, who were all keen to learn how to crack the IP and revenue issues. The masterclass delivered on this promise (plus more) and I want to share the headlines with you as I am intent to spread the word and help secure a 2012 tour with a larger and wider audience.

However, it is tricky to write this post as I am treading a fine-line: I do not want to give too much away and risk compromising Jeff and XML, yet I think I need to share some of it to give you a taste. So, without giving too much away, I hope Jeff and X Media Labs don’t mind if I share with you, some of the ‘headlines’ from my key take-outs.

The first 5 things that brought me closer to Jeff Gomez, are:

1.0 – Threshold assessment

  • Take Out: Learn how close you are to someone and map out the threshold outline. Then learn how to cross the threshold (with good intentions).
  • Why: Not only can it help to win over a bully (as it did for Jeff), but this assessment can help a brand to get closer to its audience.


2.0 – Story telling with campfires and firewalls

  • Take Out: We all want to be heard. And we all like it when we know that something or someone can hear us. Naturally, when this happens, our mentality says “Let’s all join in”. This then creates a longer lifespan for stories and drives loyalty and engagement.
  • Why: As humans, when we became self aware, we drew on cave walls to express ourselves and tell our story. Then we sat around campfires to tell stories, however in the beginning we were appalling at it (as ‘speaking’ was a relatively new skill). To help us out, the shaman would pull stories from tribe leaders, or from the audience voice, and they would tell our story to us. Nowadays, technology allows us to create our own feedback loop, just like the shaman did in the campfire days when we were learning how to talk.


3.0 – Transmedia is not (common stereotypes)

  • Cross dressing
  • Scavenger hunting
  • Rocket science
  • TV on the internet
  • A game or alternate reality (with points, winners and leader boards)

 

4.0 – Transmedia is

  • Unfolding a narrative
  • Extending the narrative
  • Placing the narrative IP in the middle of all touchpoints
  • Three or more narrative storylines existing within the same fictional universe on any of the given transmedia platforms
  • Appealing to and validating the torchbearers
  • Allowing for co-creation and co-ownership
  • Allowing the audience to make a small phsysic leap between each layer (so the experience feels more like reality than a contrived and fake experience)

 

5.0 – The audience

  • Needs to be cultivated, validated and celebrated
  • Will always have something to say
  • (especially youth) are used to being acknowledged
  • Take everything as fact (especially if growing up with technology)
  • Needs a dialogue
  • Needs a theme


The last 5 things that brought me closer to Jeff Gomez will feature in part two and will include: success criteria, the grand narrative, a character’s aspirational drivers, distant mountains, and the story canon.

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